Maya Animation and Lighting
To conclude the assignment, the final task is to combine all the work I did in tasks 3 and 4 using Maya and Adobe Substance Painter to create a complete scene that includes animation and designed lighting. I must design and create an environment for my space models, set up an animation sequence, and fully render it.
Storyboard
I produced three short storyboards (paths) which display simple animation ideas. I felt it was necessary for the ideas of the animation to be kept simple as the application is relatively challenging to understand and use.
The Scene
To construct the scene, I used a flat plan and utilised tools within the sculpt menu to manipulate it. By tweaking the brush settings, I searched for a suitable option capable of emulating a mountain range. My aim was to recreate the scene depicted in the storyboards.
I extensively explored various light settings and conducted tests to determine the most effective ones for achieving the desired effect. Once I had a general understanding, I proceeded to colour and texture the plane.
After transferring the unwrapped model to Adobe Substance Painter, I applied colour and texture effects to the plane. I opted for the Motar Wall smart material, which successfully achieved the desired appearance. Subsequently, I exported the textures and implemented them into the model in Maya.
Testing
Once the scene was created and the lighting was tested, it was time to consolidate everything. However, the previously tested lighting might not have been perfectly accurate, so some adjustments were necessary. I utilised the Arnold lighting setting, which allowed me to import an HDRI background image, ultimately bringing all the elements together harmoniously.
Final Animation
The final animation consists of more than 300 rendered images, which were subsequently imported into Adobe Premiere Pro to assemble the animation into a cohesive piece.
Overall Reflection
Although I may not have future opportunities to work with Maya, I have thoroughly enjoyed the experience of working with complex 3D modelling software. There were moments of being overwhelmed and having difficulty grasping the concepts. Still, the trial and error approach has helped me develop some skills I can utilize in the future if needed.
My great interest in space made this task a little more enjoyable, and creating and manipulating the models in a virtual environment was fascinating. Overall, this experience has been an incredible learning journey, and I am grateful for the opportunity to explore the possibilities of 3D modelling.